![]() This is there for a couple of reasons: As a means to keep track of passage of time (We're on fifth-thunder. They're there to incentivize infiltration by other players/AI. A couple of oil derricks will be given to you (within the immediate boundaries of your base) at the start of the match. ![]() ![]() Just make sure you're prepared to defend that ingress as well as re-destroy the bridge when ready. as well as protect it (with an engineer) by repairing the bridge if you'd like to accumulate a fleet. This allows you to build naval within the area inward from starting location. At start of match, the inner bridges to megawealth-isle self destroy. Also fun vs brutal AI when you just want to kill some time. Good map if you appreciate naval combat, where a lot of maps tend to neglect, or outright ignore it altogether. Very straightforward map you have starting resources to protect, further resources to acquire/sabotage, and the rest is just plain old commanding and conquering. Layout conducive for any team denomination(s).
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